Basic Framework
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LeetCode Card 284 — Greedy / Implement

Greedy — BASIC step map

Pattern signal

This pattern usually appears when the prompt involves local-choice problems where a proof or intuition shows that the local move supports the global goal. Jump Game, Gas Station, Task Scheduler sub-variants, and interval-selection questions often lean greedy.

The best answers feel deliberate, not improvised.

What Implement means here

In BASIC, the Implement step is where you write the code in the same order as the chosen skeleton so the logic stays stable. For Greedy, that matters because the pattern only becomes useful once the candidate is explicit about what is being tracked, reduced, or preserved.

Interview move

A strong move is to transcribe the plan instead of improvising. In this pattern family, say out loud what representation makes the problem easier: the map entry, the pointer invariant, the recursion contract, the queue contents, or the DP state. That keeps the implementation attached to a reason.

Common miss

Candidates choose greedily because it feels fast, not because they can justify why the local rule works. BASIC reduces that risk because the stage sequence forces you to earn the implementation instead of jumping straight into it.

BASIC prompt

“Given that this looks like Greedy, what is the simplest way to write the code in the same order as the chosen skeleton so the logic stays stable?”

A senior signal
Interviewers notice when implementation matches the plan. It demonstrates control. When code diverges from the explained approach, it raises a yellow flag — either the plan was wrong or the candidate can't execute their own designs. Neither reads well.

References

S10 S12 S13

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