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LeetCode Card 280 — Intervals / Check

Intervals — BASIC step map

Pattern signal

This pattern usually appears when the prompt involves overlap, merging, scheduling, or span comparison across ranges. Merge Intervals, Insert Interval, Meeting Rooms, and non-overlap optimization are staple cases.

Worth pausing here during practice.

What Check means here

In BASIC, the Check step is where you dry-run the result on edge cases, confirm complexity, and inspect whether the invariant actually held. For Intervals, that matters because the pattern only becomes useful once the candidate is explicit about what is being tracked, reduced, or preserved.

Interview move

A strong move is to review and stress-test before you hand the answer over. In this pattern family, say out loud what representation makes the problem easier: the map entry, the pointer invariant, the recursion contract, the queue contents, or the DP state. That keeps the implementation attached to a reason.

Common miss

The miss is forgetting the ordering step or not being explicit about the overlap condition. BASIC reduces that risk because the stage sequence forces you to earn the implementation instead of jumping straight into it.

BASIC prompt

“Given that this looks like Intervals, what is the simplest way to dry-run the result on edge cases, confirm complexity, and inspect whether the invariant actually held?”

Why this wins offers
Check is the most underused step in interviews. Candidates who dry-run their solution, test edge cases, and state the complexity without being asked are rare enough that it becomes a strong positive signal. It's free points that most people leave on the table.

References

S10 S12 S13

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